update
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38
unity-get-buildtarget/get_target.sh
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38
unity-get-buildtarget/get_target.sh
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#!/bin/bash
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UNITY_TARGET="$1"
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TARGET=$(echo "$UNITY_TARGET" | awk '{print tolower($0)}')
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BUILD_ARG=""
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case $TARGET in
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"windows")
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UNITY_TARGET=Win64
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BUILD_ARG=-buildWindows64Player
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;;
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"windows32bit")
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UNITY_TARGET=Win
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BUILD_ARG=-buildWindowsPlayer
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;;
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"mac")
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UNITY_TARGET=OSXUniversal
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BUILD_ARG=-buildOSXUniversalPlayer
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;;
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"ios")
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UNITY_TARGET=iOS
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;;
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"linux")
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UNITY_TARGET=Linux64
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BUILD_ARG=-buildLinux64Player
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;;
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"android")
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UNITY_TARGET=Android
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;;
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"webgl")
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UNITY_TARGET=WebGL
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;;
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*)
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echo "Invalid target. Valid options are: Windows, Windows32bit, Mac, iOS, Linux, Android, WebGL"
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;;
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esac
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echo "::set-output name=buildTarget::$UNITY_TARGET"
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echo "::set-output name=buildArg::$BUILD_ARG"
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