This commit is contained in:
2023-03-24 22:27:49 -07:00
parent 84dff91168
commit 834357eac1
4 changed files with 81 additions and 33 deletions

View File

@@ -8,6 +8,9 @@ outputs:
buildTarget:
description: "Unity Build Target."
value: ${{ steps.getTarget.outputs.buildTarget }}
buildArg:
description: "Unity Build Argument."
value: ${{ steps.getTarget.outputs.buildArg }}
runs:
using: "composite"
steps:
@@ -15,20 +18,6 @@ runs:
id: getTarget
run: |
#Choose the correct buildTarget: https://docs.unity3d.com/Manual/EditorCommandLineArguments.html
UNITY_PLATFORM=${{ inputs.platform }}
UNITY_TARGET=$UNITY_PLATFORM
if [[ $UNITY_PLATFORM == "windows" ]]; then
UNITY_TARGET=Win64
elif [[ $UNITY_PLATFORM == "windows32bit" ]]; then
UNITY_TARGET=Win
elif [[ $UNITY_PLATFORM == "mac" ]]; then
UNITY_TARGET=OSXUniversal
elif [[ $UNITY_PLATFORM == "linux" ]]; then
UNITY_TARGET=Linux64
elif [[ $UNITY_PLATFORM == "android" ]]; then
UNITY_TARGET=Android
fi
echo "::set-output name=buildTarget::$UNITY_TARGET"
bash ${{ github.action_path }}/get_target.sh "${{ inputs.platform }}"
shell: bash

View File

@@ -0,0 +1,38 @@
#!/bin/bash
UNITY_TARGET="$1"
TARGET=$(echo "$UNITY_TARGET" | awk '{print tolower($0)}')
BUILD_ARG=""
case $TARGET in
"windows")
UNITY_TARGET=Win64
BUILD_ARG=-buildWindows64Player
;;
"windows32bit")
UNITY_TARGET=Win
BUILD_ARG=-buildWindowsPlayer
;;
"mac")
UNITY_TARGET=OSXUniversal
BUILD_ARG=-buildOSXUniversalPlayer
;;
"ios")
UNITY_TARGET=iOS
;;
"linux")
UNITY_TARGET=Linux64
BUILD_ARG=-buildLinux64Player
;;
"android")
UNITY_TARGET=Android
;;
"webgl")
UNITY_TARGET=WebGL
;;
*)
echo "Invalid target. Valid options are: Windows, Windows32bit, Mac, iOS, Linux, Android, WebGL"
;;
esac
echo "::set-output name=buildTarget::$UNITY_TARGET"
echo "::set-output name=buildArg::$BUILD_ARG"

View File

@@ -18,21 +18,6 @@ runs:
id: getContainer
run: |
#Choose the appropriate container from: https://hub.docker.com/r/unityci/editor
UNITY_VERSION=${{ inputs.version }}
UNITY_PLATFORM=${{ inputs.platform }}
if [[ $UNITY_PLATFORM == "windows" || $UNITY_PLATFORM == "windows32bit" ]]; then
UNITY_PLATFORM=windows-mono-1.0.1
elif [[ $UNITY_PLATFORM == "mac" ]]; then
UNITY_PLATFORM=mac-mono-1.0.1
elif [[ $UNITY_PLATFORM == "linux" ]]; then
UNITY_PLATFORM=base-1.0.1
UNITY_VERSION=ubuntu-$UNITY_VERSION
elif [[ $UNITY_PLATFORM == "android" ]]; then
UNITY_PLATFORM=$UNITY_PLATFORM-1.0.1
fi
CONTAINER=unityci/editor:$UNITY_VERSION-$UNITY_PLATFORM
echo "::set-output name=container::$CONTAINER"
bash ${{ github.action_path }}/get_target.sh "${{ inputs.platform }}" "${{ inputs.version }}"
shell: bash

View File

@@ -0,0 +1,36 @@
#!/bin/bash
# Choose the appropriate container from: https://hub.docker.com/r/unityci/editor
UNITY_TARGET="$1"
UNITY_VERSION="$2"
TARGET=$(echo "$UNITY_TARGET" | awk '{print tolower($0)}')
BUILD_ARG=""
case $TARGET in
"windows" | "windows32bit")
UNITY_TARGET=windows-mono-1.0.1
;;
"mac")
UNITY_TARGET=mac-mono-1.0.1
;;
"ios")
UNITY_TARGET=ios-1.0.1
UNITY_VERSION=ubuntu-$UNITY_VERSION
;;
"linux")
UNITY_TARGET=base-1.0.1
UNITY_VERSION=ubuntu-$UNITY_VERSION
;;
"android")
UNITY_TARGET=$TARGET-1.0.1
;;
"webgl")
UNITY_TARGET=webgl-1.0.1
UNITY_VERSION=ubuntu-$UNITY_VERSION
;;
*)
echo "Invalid target. Valid options are: Windows, Windows32bit, Mac, iOS, Linux, Android, WebGL"
;;
esac
CONTAINER=unityci/editor:$UNITY_VERSION-$UNITY_TARGET
echo "::set-output name=container::$CONTAINER"