Files
unity/unity-get-buildtarget/action.yaml
2023-03-12 17:11:02 -07:00

34 lines
1.1 KiB
YAML

name: unity-get-buildtarget
description: "Get the correct Unity build target from a provided platform."
inputs:
platform:
description: "Unity Platform. Options: windows, windows32bit, mac, linux, android"
required: true
outputs:
buildTarget:
description: "Unity Build Target."
value: ${{ steps.getTarget.outputs.buildTarget }}
runs:
using: "composite"
steps:
- name: "Get Unity Build Target."
id: getTarget
run: |
#Choose the correct buildTarget: https://docs.unity3d.com/Manual/EditorCommandLineArguments.html
UNITY_PLATFORM=${{ inputs.platform }}
UNITY_TARGET=$UNITY_PLATFORM
if [[ $UNITY_PLATFORM == "windows" ]]; then
UNITY_TARGET=Win64
elif [[ $UNITY_PLATFORM == "windows32bit" ]]; then
UNITY_TARGET=Win
elif [[ $UNITY_PLATFORM == "mac" ]]; then
UNITY_TARGET=OSXUniversal
elif [[ $UNITY_PLATFORM == "linux" ]]; then
UNITY_TARGET=Linux64
elif [[ $UNITY_PLATFORM == "android" ]]; then
UNITY_TARGET=Android
fi
echo "::set-output name=buildTarget::$UNITY_TARGET"
shell: bash