Files
common/unity/unity-get-buildtarget/get_target.sh
2025-06-24 15:24:16 -07:00

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#!/bin/bash
UNITY_TARGET="$1"
TARGET=$(echo "$UNITY_TARGET" | awk '{print tolower($0)}')
BUILD_ARG=""
case $TARGET in
"windows")
UNITY_TARGET=Win64
BUILD_ARG=-buildWindows64Player
;;
"windows32bit")
UNITY_TARGET=Win
BUILD_ARG=-buildWindowsPlayer
;;
"mac")
UNITY_TARGET=OSXUniversal
BUILD_ARG=-buildOSXUniversalPlayer
;;
"ios")
UNITY_TARGET=iOS
;;
"linux")
UNITY_TARGET=Linux64
BUILD_ARG=-buildLinux64Player
;;
"android")
UNITY_TARGET=Android
;;
"webgl")
UNITY_TARGET=WebGL
;;
*)
echo "Invalid target. Valid options are: Windows, Windows32bit, Mac, iOS, Linux, Android, WebGL"
;;
esac
echo "buildTarget=$UNITY_TARGET" >> "$GITHUB_OUTPUT"
echo "buildArg=$BUILD_ARG" >> "$GITHUB_OUTPUT"