name: unity-get-buildtarget description: "Get the correct Unity build target from a provided platform." inputs: platform: description: "Unity Platform. Options: windows, windows32bit, mac, linux, android" required: true outputs: buildTarget: description: "Unity Build Target." value: ${{ steps.getTarget.outputs.buildTarget }} buildArg: description: "Unity Build Argument." value: ${{ steps.getTarget.outputs.buildArg }} runs: using: "composite" steps: - name: "Get Unity Build Target." id: getTarget run: | #Choose the correct buildTarget: https://docs.unity3d.com/Manual/EditorCommandLineArguments.html bash ${{ github.action_path }}/get_target.sh "${{ inputs.platform }}" shell: bash